| This is one of the harder aspects - how to translate Earthdawn critters iinto SW ones?
The answer is pretty simple: Not at all.
Use the critters from the SWRB. ED Cave Trolls aren't really that much different from SW Trolls, after all - they're big, strong and mean. And it's easy to add a monstrous ability here and there to get "closer" to SW.
Want to give those zombies a little more oomph, to turn them into cadaver men? Give them the Frenzy edge.
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| Horrors are something different. The Savage Worlds rulebook doesn't offer much in the way of Horrors and their constructs.
Here are two options: "Steal" from the Fantasy Toolkit Beastiary (which, granted, I haven't seen) or create your own monsters based on the description in the Earthdawn rulebooks.
Other than that, I don't have much advice for you.
As an example, I offer the
Wormskull:
Wormskulls are a class of Horrors that vary in appearance but have one feature in common: their skulls look like masses of writhing worms. Often, their hands and feet also end in worm-like appendages. Wormskulls range in height from 5 to 8 feet tall. Their bodies are partly made of armor. Because wormskulls prefer dry environments, their presence tends to remove moisture from an area 1,000 yards in circumference around them. Occasionally, wormskulls serve other Horrors.
A wormskull may move into or out of astral space by making a successful Spellcasting roll.
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d12+1, Intimidation d10, Notice d8, Spellcasting d8
Pace: 8; Parry: 8; Toughness: 10
Gear: none
- Armor +4: Various bits and pieces
- Claws: Str+4 damage
- Hardy
- Powers: Zombie, Fear, Bolt
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